Difference between revisions of "CMSC427 - Computer Graphics"

From CS 400 Level Course Wiki
m (Alyssa moved page CMSC427 to CMSC427 - Computer Graphics)
(Blanked the page)
 
Line 1: Line 1:
'''Course Information''' <br>
 
An introduction to the principles of computer graphics. Includes an introduction to graphics displays and systems. Introduction to the mathematics of affine and projective transformations, perspective, curve and surface modeling, algorithms for hidden-surface removal, color models, methods for modeling illumination, shading, and reflection.
 
  
{| style="text-align:left; width: 550PX;"
 
! Instructor
 
! Section
 
! Day & Time
 
! Location
 
|- style="vertical-align:top;" |
 
| Zia Khan || style="vertical-align:top;" | 0101 || TuTh 3:30PM - 4:45PM || style="vertical-align:top;" | [http://maps.umd.edu/map/index.html?Welcome=False&MapView=Detailed&LocationType=Building&LocationName=406 CSI 1122]<br>
 
|}
 
 
''' Course Prerequisite(s) ''' <br>
 
Prerequisite: MATH240; and minimum grade of C- in CMSC420; and permission of CMNS-Computer Science department. Or must be in the (Computer Science (Doctoral), Computer Science (Master's)) program.
 
 
''' Class Webpage ''' <br>
 
[https://www.cs.umd.edu/class/fall2015/cmsc427|Fall 2015] (previous year) for example.
 
 
''' Hours Per Week ''' <br>
 
3-5 Hours
 
 
''' Languages Used ''' <br>
 
C/C++, GLSL
 
 
''' Recommended Prior Experience ''' <br>
 
Familiarity with data structures and linear algebra. Enough C and Java background you can adapt to using a very basic feature set of C++.
 
 
''' Projects, Exams, or other Assessments ''' <br>
 
You'll have several projects based on OpenGL, and you will also work on a simple ray tracer. One final exam and 4-5 projects.
 
 
''' Misc Info ''' <br>
 
It is a fun course primarily based on projects that will help you understand the basics of 3D computer graphics.
 

Latest revision as of 20:12, 4 April 2017