Difference between revisions of "CMSC426 - Image Processing"

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m (Alyssa moved page CMSC426 to CMSC426 - Image Processing)
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{{ClassPage|CMSC 426 Image Processing|Yiannis Aloimonos|N/A|This is a basic course in Computer Vision|Between 5 and 10 hours|Students use their language of choice - matlab is recommended|Some basic programming, basic high school calculus and geometry, linear algebra desirable|about 6 homeworks/projects for 60% of the grade, 20% midterm, 20% final|We are in the process of changing the name of the course from Image Processing to Computer Vision. We will also remove the prerequisite of "Data Structures"|0101 TuTh 9:30am - 10:45am CSI 1122}}
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'''Course Information''' <br>
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An introduction to the principles of computer graphics. Includes an introduction to graphics displays and systems. Introduction to the mathematics of affine and projective transformations, perspective, curve and surface modeling, algorithms for hidden-surface removal, color models, methods for modeling illumination, shading, and reflection.
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{| style="text-align:left; width: 550PX;"
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! Instructor
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! Section
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! Day & Time
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! Location
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|- style="vertical-align:top;" |
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| David Jacobs || style="vertical-align:top;" | 0101 || TuTh 2:00pm - 3:15pm || style="vertical-align:top;" | [http://maps.umd.edu/map/index.html?Welcome=False&MapView=Detailed&LocationType=Building&LocationName=406 CSI 1122]<br>
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|}
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''' Course Prerequisite(s) ''' <br>
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Prerequisite: MATH240; and minimum grade of C- in CMSC420; and permission of CMNS-Computer Science department. Or must be in the (Computer Science (Doctoral), Computer Science (Master's)) program.
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''' Class Webpage ''' <br>
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[https://www.cs.umd.edu/class/fall2015/cmsc427|Fall 2015] (previous year) for example.
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''' Hours Per Week ''' <br>
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3-5 Hours
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''' Languages Used ''' <br>
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C/C++, GLSL
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''' Recommended Prior Experience ''' <br>
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Familiarity with data structures and linear algebra. Enough C and Java background you can adapt to using a very basic feature set of C++.
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''' Projects, Exams, or other Assessments ''' <br>
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You'll have several projects based on OpenGL, and you will also work on a simple ray tracer. One final exam and 4-5 projects.
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''' Misc Info ''' <br>
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It is a fun course primarily based on projects that will help you understand the basics of 3D computer graphics.

Revision as of 20:12, 4 April 2017

Course Information
An introduction to the principles of computer graphics. Includes an introduction to graphics displays and systems. Introduction to the mathematics of affine and projective transformations, perspective, curve and surface modeling, algorithms for hidden-surface removal, color models, methods for modeling illumination, shading, and reflection.

Instructor Section Day & Time Location
David Jacobs 0101 TuTh 2:00pm - 3:15pm CSI 1122

Course Prerequisite(s)
Prerequisite: MATH240; and minimum grade of C- in CMSC420; and permission of CMNS-Computer Science department. Or must be in the (Computer Science (Doctoral), Computer Science (Master's)) program.

Class Webpage
2015 (previous year) for example.

Hours Per Week
3-5 Hours

Languages Used
C/C++, GLSL

Recommended Prior Experience
Familiarity with data structures and linear algebra. Enough C and Java background you can adapt to using a very basic feature set of C++.

Projects, Exams, or other Assessments
You'll have several projects based on OpenGL, and you will also work on a simple ray tracer. One final exam and 4-5 projects.

Misc Info
It is a fun course primarily based on projects that will help you understand the basics of 3D computer graphics.