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== Abstract ==
== Abstract ==
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Suppose we are given n buckets with varying integral sizes, and
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Network routing games are instrumental in understanding
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wish to fill some fraction alpha of them will balls, with a bucket
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traffic patterns and improving congestion in networks. They have a
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of size k being filled as soon as it receives k balls. Our goal is
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direct application in transportation and telecommunication networks
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to minimize the number of balls used.
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and extend to many other applications such as task planning, etc.
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Theoretically, network games were one of the central examples in the
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development of algorithmic game theory.
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If we know the sizes of the buckets, this is a trivial problem:
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In these games, multiple users need to route between di fferent
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Just identify the (alpha)n smallest buckets, and fill them.
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source-destination pairs and links are congestible, namely, each link
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But what if we do not know the sizes of the buckets in advance,
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delay is a non-decreasing function of the flow on the link. Many of
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and after each ball placement only find out whether the bucket
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the fundamental game theoretic questions are now well understood for
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is now full or not?
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these games, for example, does equilibrium exist, is it unique, can it
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be computed e fficiently, does
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it have a compact representation; the same questions can be asked of
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the socially optimal solution that minimizes the total user delay.
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This problem models a cryptographic question. Suppose an adversary
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So far, most research has focused on the classical models in which the
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wishes to prevent a multiparty protocol from succeeding. Typically
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link delays are deterministic. In contrast, real world applications
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with such protocols, the adversary need only corrupt half (or a third)
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contain a lot of uncertainty, which may stem from exogenous factors
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of the parties to attain its goal. But suppose each party is protected
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such as weather, time of day, weekday versus weekend, etc. or
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by a sequence of some number of cryptographic walls, each of which
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endogenous factors such as the network tra ffic. Furthermore, many
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requires a certain amount of computation to break through. If parties
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users are risk-averse in the presence of uncertainty, so that they do
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have differing numbers of walls, and the adversary does not know how
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not simply want to minimize expected delays and instead may need to
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many walls a given party has until it breaks through the last one,
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add a bu ffer to ensure a guaranteed arrival time to a destination.
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we get our balls-and-buckets problem.
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This cryptographic connection is formalized in a paper I've written
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I present my recent work on a new stochastic network game model with
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with Juan Garay, Aggelos Kiayis, and Moti Yung. Here I will concentrate
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risk-averse users. Risk-aversion poses a computational challenge and
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on the combinatorial side, giving algorithms for the adversary (bucket
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it often fundamentally alters the mathematical structure of the game
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filler) in the presence various levels of partial information about the
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compared to its deterministic counterpart, requiring new tools for
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sizes, and near-matching lower bounds on what is possible, both for
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analysis. The talk will discuss best response and equilibrium
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deterministic and randomized algorithms. I also address the question
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analysis, as well as equilibrium efficiency (price of anarchy) and a
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of how a system-designer can best spend his security dollars (in wall
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new concept, the price of risk.
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building) in the hidden diversity setting.
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One relevant paper is here:
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http://faculty.cse.tamu.edu/nikolova/papers/Stochastic-selfish-routing-full.pdf
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A short summary of the paper is here:
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http://www.sigecom.org/exchanges/volume_11/1/NIKOLOVA.pdf